Website powered by

Uncharted 4 -Scotland Cliffs

This gallery presents some of my work on Uncharted 4: A Thiefs End. As an Environment Artist I was in charge of the modeling and world building in the scene as well as minor texture work. I worked alongside our concept artists to come up with the look for this area. I collaborated with a designer and a texture artist to take this level from design blockmesh to finished product.

Environment artist: Andres Rodriguez
Texture artist: Ana Cho
Lighting artist: Scott Greenway
Design: Ray Almuden
Concept: Robh Ruppel