This gallery presents some of my work on Uncharted 4: A Thiefs End. As an Environment Artist I was in charge of the modeling and world building in the scene as well as minor texture work. I worked alongside our concept artists to come up with the look for this area. I collaborated with a designer and a texture artist to take this level from design blockmesh to finished product. For this level Anthony Vaccaro took care of all the final polish, set dressing and tweaks.
Environment artist: Andres Rodriguez / Anthony Vaccaro
Foliage: Artem Brizitskiy/Jonny Chen
Texture artist: Ana Cho
Lighting artist: Mark Shoaf
Design: Junki Saita
Concept: Aaron Limonick (Various others)