I am a professional 3D environment artist in charge of bringing worlds to life using various modeling, texturing and lighting techniques. The last 5 years I have been working at NaughtyDog helping to create some of the most visually stunning video game experiences. I love learning and researching the newest techniques for asset creation and I'm proficient with various 3D packages like: Maya, Substance, UDK, 3dsMax, Photoshop and Zbrush. I enjoy working with creative and driven teams that help me push the boundaries of digital art.
-Work with texture artists, designers, lighters and art directors to deliver levels that go beyond expectations and are completed according to schedule.
-Use visual story telling to create photo-real worlds that are interesting to explore.
-Model detailed worlds following concept art and design blockouts taking into account aesthetics and readability.
-Efficient use of tri-counts, sub-meshes, complex shaders, LoD's and texture memory for optimal performance on a PS4.
-Create optimized models with custom collision meshes and shadow blockers to maximize performance
-Develop large environments including overlands, instanced dungeons and multiplayer battleground maps.
-Work with Lead Artists, Designers and Art Directors to create world that had engaging gameplay and visuals.
-Concept, model and texture various architectural and natural environments with very different styles.
-Manage my own time and production efficiency to deliver large and multiple milestones completed to scope and outstanding quality in time.