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The Last of Us - University

This gallery presents some of my work on The Last of Us. As an Environment Artist I was in charge of the modeling and world building in the scene as well as minor texture work. I worked alongside our concept artists to come up with the look for this area. I collaborated with a designer and a texture artist to take this level from design blockmesh to finished product.

Environment artist: Andres Rodriguez
Texture artist: Johnathan Sek
Lighting artist: Vivian Ding
Design: Peter Field