This gallery presents some of my work on The Last of Us. For this scene I worked as an Environment Artist alongside Artem Brizitskiy and Jonny Chen. We were in charge of the modeling and world building in the scene. We worked alongside our concept artists to come up with the look and design for this area. I collaborated with a designer and a texture artist to take this level from design blockmesh to finished product.
Environment artist: Andres Rodriguez / Artem Brizitskiy / Jonny Chen
Texture artist: Johnathan Sek
Lighting artist: Vivian Ding
Design: Mark Davis